If you do try this, you’ll notice it presents quite a design challenge, not only for existing features but also for any features we add. You can check out how we are building this flexible user interface right now by making the window in the desktop version small. In Update 26, we unified the user interface across desktop and VR, and we’re continuing to develop this unified interface with physically smaller (that is, mobile) screens in mind. For the last few months, we’ve been focusing on making sure the mobile version is just as fun to play as the desktop version.